Staff Catalogue

ANDREAS ARISTIDOU

ARISTIDOU ANDREAS
+35722892698
...
ASSOCIATE PROFESSOR
Department of Computer Science
FST 01 - Faculty of Pure and Applied Sciences, B113
University Campus
Andreas Aristidou is an Associate Professor at the Department of Computer Science, University of Cyprus, member of the Graphics & Extended Reality Lab, and a Research Fellow at the CYENS center of excellence with special interest in computer graphics and character animation. He completed his PhD as a Cambridge European Trust fellow at the Signal Processing and Communications LaboratoryUniversity of Cambridge and holds an MSc in Mobile and Personal Communications from King's College London, where he graduated with honors. Dr. Aristidou also obtained a BSc in Informatics and Telecommunications from the National and Kapodistrian University of Athens. He previously worked as a research fellow at  Shandong University (China), IDC Herzliya (Israel), and the University of Cyprus, and participated in a number of EU funded projects. He is currently on the editorial board of The Visual Computer (TVC) and Heritage journals, and is a guest editor for the Frontiers in Virtual Reality and Advances in Applied Clifford Algebras (AACA) journals. He is a senior member of the Association of Computing Machinery (ACM, SM from 2020), the Institute of Electrical and Electronic Engineers (IEEE, SM from 2019), and Eurographics. He is also a member of the Cyprus Scientific and Technical Chamber, where he previously served as a member of the Research Committee, while from 2020-2021, he was a member of the Cyprus Parallel Parliament for research, innovation, and digital governance. He has received numerous fellowships, distinctions, and research grants from highly competitive local, EU, and international agencies.
His main research interests lie at the intersection of computer graphics, virtual reality, and vision. He specializes in character animation (analysis, classification, and synthesis) and employs various techniques, including motion capture, inverse kinematics, and machine learning for virtual humans (deep and reinforcement learning). He is also actively involved in research related to digital heritage (intangible cultural creations), VR/AR/XR environments, and applications of conformal geometric algebra in graphics. He has published over 50 papers in top-tier journals and international conferences, including SIGGRAPH, ACM TOG, IEEE TVCG, and Eurographics.
 More information available at his personal website.